[GAME UPDATE] v0.7.2.1 Quality Of Life Update Is Here!
Hello everyone!
This update mostly contains quality-of-life improvements. Another QOL update is also on the way and will be live very soon (UI improvements mostly).
UPDATE HIGHLIGHTS
CUSTOM MODE
Custom mode is a new game mode that allows you to tailor your gameplay experience by adjusting various settings for different mechanics right from the start. Keep in mind that while having a blast in Custom Mode, achievements won’t be up for grabs.
ROOM CLONING
Rooms on the map can now be cloned using the button on the rooms’ menu. It copies all of the walls, windows, curtains, and items in the room.
OTHER CHANGES/FIXES
FIXES
Resolved the issue of the townsfolk request UI window showing ‘Seat’ when a sofa is requested.
Fixed the problem of electricity shortage after loading if there is a surplus with an electricity room buff.
Fixed an audio glitch happening when hovering over a moodlet on the CEO menu.
Resolved the arcade machine animation glitch sometimes happening after an electricity shortage.
Addressed the FPS drop happening while the lawyer selection window opened on the lawsuit menu.
Resolved the problem of decoration and lighting value of rooms not syncing directly after placing windows or curtains.
Addressed the issue of audio glitch happening after clicking the employee work policies button for the first time.
Addressed the problem of animation glitches happening to some customers during a business meeting event.
Fixed the issue of customers wandering at the souvenir shops for a while if they find the souvenir prices too high and decide not to buy.
Addressed the issue of the ‘Slow Walker’ employee trait not working for some employees.
Resolved the issue of the ‘Fast Walker’ employee trait not working for some employees.
CHANGES
The range of the CCTV modules is now visualized while placing CCTV-related items.
The candidate menu now shows the average salary for the job type instead of the estimated salary range.
The cost of unlocking menu item slots increased for the slots after the fifth item.
Increased the range of salary amount that an employee can ask.
The effect of the ‘Resistant’ employee trait is changed to “15% percent chance of not going to a break for every shift.”
The effect of the ‘Sensitive’ employee trait is changed to “15% chance of going to a break multiple times for every shift.”
The effect of the ‘Big Bowel’ employee trait is changed to a “15% percent chance of not going to a toilet break for every shift.”
The human hover info box now also shows work error info.
The effect of the ‘Small Bowel’ employee trait is changed to “15% chance of going to a toilet break multiple times for every shift.”
The top info bar now displays shortened numbers.
Item hovering audio fx won’t be played while in placement mode.
The archive capacity of the archive shelf is increased from 175 to 250.
ADDITIONS
Pick and place feature added for building improvements.
The camera now pans faster while holding the shift key.
A new game mode (Custom Mode) with 30 adjustable game settings was added.
Rooms on the map can now be cloned.
We have also changed the version naming to all-numerical to make things more clear internally.
Cheers!