
Hello!
Here with a Public Test Branch weekend hotfix! Here’s what’s been addressed:
🛠️ FIXES:
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Fixed an issue where some suspects waited too long for police officers to arrive.
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Resolved a problem where contractor workers reset to 3 if you had contracted fewer than 3.
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Fixed the End Day Report menu staying in the background of other menus due to sorting order issues.
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Fixed an issue where customers would leave complaining about no toilet even after using the toilet.
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Resolved a bug where end-of-day final rating points between -100 and 100 weren’t added correctly to the overall rating score.
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Fixed a problem where rating points still reset to zero even in new saves.
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Fixed a bug where customers wouldn’t use vending machines unless a lounge was present.
⚙️ CHANGES:
I’ll be focusing more on balancing things —especially transportation capacity upgrade costs, which are currently way off and have become a much more important part of the game— once the remaining graphs unlock in the next patch. That said, I’ve made a few early adjustments in the meantime, mainly because they were necessary after the recent changes to the customer behavior selection system. Things might feel a bit off during testing until the main balance update lands. Here’s what’s been updated so far:
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Slot game round time decreased by 20%
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Maximum rounds a customer can play decreased by 10%
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Customers who can’t use any services will no longer go to the toilet
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Customers who can’t use any services will no longer commit crimes
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Casino machines are no longer lineable again, but gamblers will still wander, watch games, and play if they find an available machine (Slot Machine, Keno Machine, Video Poker Machine)
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Chances of customers watching casino games after playing have increased by 15%

