[GAME UPDATE] v0.7FG Update Now Live!

Hello everyone! A new update is here!

UPDATE HIGHLIGHTS

Prestige System for Rooms

The room tier system has undergone a transformation, introducing the new room prestige system. Each room type now encompasses five distinct prestige levels, each with its own set of buffs and requirements for advancing to the next level.

To elevate a room’s prestige level, you must fulfill its specific needs in terms of room values or required items. Additionally, rooms with higher prestige levels contribute rating points during each shift, in addition to the buffs associated with their room type. This marks a significant shift in the way rooms are graded and rewarded.

High Roller Room

Introducing an exclusive experience for our esteemed patrons. A new type of casino room for wealthy customers. You can set the betting prices of this room separately from the pricing menu and its base prices are higher than the regular casino room. It has slightly different needs for each prestige level and customers with a ‘Poor’ and ‘Middle-Class’ wealth type don’t use this room.

Jackpot

We’ve made some additions and changes to the jackpot system Now, when a player strikes gold with a jackpot, the entire room erupts in joy, converging near the winner. Everyone present not only receives the ‘Witnessed a Jackpot’ moodlet. And the winner is now getting a +50 happy mood instead of 25 from the ‘Won a jackpot’ moodlet. You will now also receive rating points for the amount won in the jackpot which will be communicated with a pop-up window. The chances of someone hitting the jackpot have been given a significant boost, and this probability keeps growing as the jackpot pool expands. Before this update, it was like spotting a unicorn; it should be fixed now.

Elevator Controls

We’ve introduced new elevator control settings accessible through the elevator line menu. Now, you have the flexibility to choose who to pick up first, prioritize drop-offs, and decide if or when to make additional pickups along the way. The default elevator cabin AI has also undergone a revamp, ensuring a smoother operation without requiring any manual adjustments. More control options can also be added, please feel free to share your suggestions.

Customer Attraction

A detailed customer attraction information window is now available in the top info menu. Gain insights into the number of customers your casino hotel is attracting and understand the reasons behind it. This valuable information empowers you to make decisions for optimal management.

Furthermore, there have been adjustments to the system. The increased availability of transportation services is not only drawing in more customers but also becoming more crucial. Insufficient transportation capacity will result in the loss of valuable customers who have already been attracted.

OTHER CHANGES/FIXES

FIXES

  • Resolved the issue of customer wealth types not saving and loading correctly.

  • Addressed the animation glitch happening randomly causing the hand of the people to not render correctly while smoking.

  • Addressed the issue of vehicle colors not rendering correctly if they are spawned while an overlay is active.

  • Fixed the problem of people waiting for other people who are far away before using the ticket station in the gaming room.

  • Fixed the issue of the name of the patrol route base room not updating on the patrol route window if it’s changed while it’s open.

  • Addressed the problem of the total employee number not updating after a hire if it’s not reopened.

  • Resolved the problem of vendors getting stuck on patrol routes if the room they are about to patrol gets destroyed.

  • Fixed the issue of the employee’s window not updating if the schedule of an employee is changed using its menu while the HR menu is open.

  • Resolved the problem of the room name not updating if the room type is changed using its inner menu.

  • Fixed the issue of hover info of the sports lounge not showing on the UI.

  • Addressed the problem of employee spawning getting interrupted for a while if an employee gets fired while on the spawning pool.

CHANGES

  • Customers are now less patient while waiting for an available toilet in the restroom.

  • Customers are now 37% more likely to have ‘Play casino games’ on the list of things they want to do.

  • Customers now prioritize the less crowded restrooms instead of the closest ones.

  • The price increase of walls based on the floor number is raised from 115 to 125.

  • The security penalty of the archive shelves is increased from -1 to -2.

  • Increased the money cost of the Architecture 5, 6, 7 researches.

  • Design changes are made to the employee info menu.

  • Design changes are made to the customer info menu.

  • The base price of the newspaper and book vending is increased to 10.

  • The preparation time of the alcoholic drinks is increased by 10%.

  • Play session time of all card games is increased by 3%.

ADDITIONS

  • Mouse hover info is added to the hotel rating info window.

  • Casino game types can now be changed using the items info menu.

  • Item -> Safe Box -> 3 new varieties.

  • New Building Part -> Large Window -> Bigger window type with 12 varieties. Provides +1 more lighting than the regular window.

  • Search bar added to the rooms menu.

  • A new policy is added to the employee work policies where you can select the prioritization of the cleaning of the floors or the trash cans.

And some additional minor design changes/tweaks on the UI, and performance improvements are also made.

As usual, we welcome you to join us on Discord for any questions, bug reports, or suggestions you may have. Of course, also feel free to drop by just to chat! Cheers!