[GAME UPDATE] v0.7FH Update Is Here!

Hey everyone! Another update!

UPDATE HIGHLIGHTS

Lawsuits System

Customers can now initiate lawsuits against you, seeking compensation for various grievances like witnessing a crime or enduring subpar room conditions. These could range from cleanliness concerns to decoration and lighting issues.

When faced with a lawsuit, you can opt to wait for the court date. The outcome hinges on the winning chance of the case – a successful defense incurs no payment and zero additional managerial documents. However, a loss demands full compensation along with associated managerial document costs.

You also have the option to settle with the plaintiff before the court date. If you choose to settle you will only need to pay the agreed amount and use some documents.

And the legal representation! Lawyers can be hired for cases, each equipped with negotiation and courthouse skills. Negotiation skills reduce settlement costs, while courthouse skills boost the chances of a favorable court outcome. The cost of hiring a lawyer is influenced by both the player’s available funds and the lawyer’s skill points.

Transportation/People Spawn System Refactoring

So, there were some issues with our transportation and spawn system – you know, people complaining about missing buses or employees showing up on their days off. Anyway, I decided to dive into the code, one thing led to another and I ended up writing the whole thing from scratch:D. Along the way, I made some small changes to the way things look on the surface.

In the old system, when someone wanted to spawn, we’d check their favorite transportation type and see if there was a spot available in two hours. But that caused problems – employees showing up late, customers missing buses – not good.

Now, if a customer wants to hit the casino hotel, the system checks for availability in a 3-hour window for both arrivals and departures. No more gaps in customer transportation. And for employees who love the bus, we prioritize slots at 5 pm and 5 am – they come on foot if there’s no space or scheduled bus, and we give them a negative moodlet.

Subway’s got a similar deal at 4 pm and 4 am, parking lots and taxis are buzzing between 5-7 pm and 5-7 am. I’ve also added little icons to the transportation menu about it.

So, with these changes, buses, trains, and taxis should be packed with people according to their favorite transportation type when you cover all the scheduled times.

OTHER CHANGES/FIXES

FIXES

  • Resolved elevator entrance doors sometimes stay open after the elevator cabin leaves.

  • Addressed customers in the subway during a save staying inactive and not reducing the total customer number after the subway leaves.

  • Fixed expression animation not playing on the people’s information UI window if they are eating in the world.

  • Resolved people smoking in prohibited rooms if there is a tobacco vending machine in the room.

  • Fixed customers wanting to come by bus sometimes coming on foot and getting a negative moodlet even when there is an available bus.

  • Addressed wallpaper renderer showing the sprite for the regular window while placing wallpaper on a large window.

  • Resolved employees getting a day off through decisions that came while they were on a day off.

  • Addressed the CEO getting the opposite moodlet about the assigned shift.

  • Fixed research graph line not showing the needed research correctly after the keno games research.

  • Resolved some employees taking a break when they come to work and before their shift starts.

  • Addressed total menu items info bar showing the percent in the wrong order on the menus UI.

  • Fixed patrol route info menu not showing an error if it occurred while the menu was open.

  • Resolved the last of the despawned not allowed items sometimes staying in the data list of the room.

  • Addressed mouse hover info of the elevator parts not showing on the elevator menu.

  • Fixed patrol route not showing any errors when the base room of the route has errors.

  • Addressed the game sometimes getting stuck on a black screen upon start on some Windows multiple monitor setups.

CHANGES

  • Values of the decisions are now determined by documents and money on hand instead of the total time progression.

  • People now only show the red waiting icon if they waited too long instead of showing the yellow waiting icon first when they start waiting.

  • Every slot machine after 14 now attracts 0.5 customers instead of 1.

  • Electricity capacity of the small transformer increased from 15 to 20 and its price increased by 3k.

  • Electricity capacity of the transformer increased from 40 to 60 and its price increased by 10k.

  • Electricity capacity of the large transformer is increased from 100 to 150 and its price is increased by 10k.

  • Water capacity of the small water pump is increased from 6 to 12 and its price is increased by 3k.

  • Water capacity of the water pump is increased from 16 to 32 and its price is increased by 10k.

  • Water capacity of the large water pump is increased from 35 to 70 and its price is increased by 10k.

  • Sewage capacity of the small sewage pump is increased from 5 to 10 and its price is increased by 3k.

  • Sewage capacity of the sewage pump is increased by 13 to 30 and its price is increased by 10k.

  • Sewage capacity of the large sewage pump is increased from 30 to 65 and its capacity is increased by 10k.

  • Customers now don’t commit ‘Public Intoxication’ crimes if there are no bars available in the casino.

  • Decoration effect of building improvements in the room is reduced by 10%.

  • Taxis now don’t come instantly after they go to drop off or pick up a passenger.

  • Customer positive moodlet values coming from spending time in various room types are reduced by 1.

  • Employees now show AI state information while at home and coming to work.

  • The time interval of decision pop-ups increased by 15% to 25%.

  • People now wait for buses and subways that are 3 hours away instead of 2.

ADDITIONS

  • New employee moodlet -> “Got home from work.” -> +2 Fine.

  • Employees now show errors on their menu and world info error icon similar to items if there is something wrong with their work.

  • 9 new large window varieties.

  • 6 new curtain varieties.

We’ve also given the main menu a holiday makeover that will run during the holiday season. 🙂

So, we’ve got some exciting updates on the horizon. In about a week or so, we’re rolling out a patch loaded with fixes, balance tweaks, game start simulation settings, and some of the most requested Quality of Life (QOL) features first and also releasing the Steam community items and trading cards of Casino Resort Tower. And following up, we have the Nightlife update!

During the discussions about game improvements with the community, we added some cool stuff to our roadmap. I’ll be sharing new roadmap graphics soon, highlighting the additions and showcasing what we’ve accomplished so far.

Thanks a bunch to all. Stay tuned for all the latest and greatest!